Files
triqura-ecd/components/cortex/chat/action-chain-card.tsx
colinislit 42d64761ec feat(cortex): Epic 3 - UI Components complete
Epic 3 delivers the visual layer for multi-intent flows and clarification:

E3.S1 - ActionChainCard (3 SP)
- Container for multi-intent chain display
- Header with AI/Local source badge and action count
- Original user input context
- Stacked ActionItems with Framer Motion animations
- Collapsible AI reasoning section
- Status-dependent styling (pending/executing/completed/partial/failed)

E3.S2 - ActionItem (2 SP)
- 6 status icons (pending, confirming, executing, success, failed, skipped)
- Dutch intent labels via shared intent-labels.ts
- Confidence badge with color coding (green ≥90%, amber ≥70%, red <70%)
- Entity summary formatting
- Confirmation buttons for confirming status
- Retry button for failed + recoverable actions

E3.S3 - ClarificationCard (2 SP)
- Amber-themed styling for question context
- Header with HelpCircle icon
- Original user input display
- Responsive options grid (2 cols desktop, 1 col mobile)
- Dismiss button and cancel link
- Framer Motion entry/exit animations

E3.S4 - ProcessingIndicator (1 SP)
- 3 variants: spinner, skeleton, pulse
- 3 sizes: sm, md, lg
- Configurable message
- InlineSpinner export for buttons

Integration in ChatPanel (v4.0):
- V2 store hooks for activeChain, pendingClarification
- Event handlers for confirm/skip/retry/dismiss
- Conditional rendering with AnimatePresence

New files:
- lib/cortex/intent-labels.ts
- components/cortex/chat/action-chain-card.tsx
- components/cortex/chat/action-item.tsx
- components/cortex/chat/clarification-card.tsx
- components/cortex/chat/processing-indicator.tsx

Modified:
- components/cortex/chat/chat-panel.tsx (v3.0 → v4.0)
- docs/intent/bouwplan-cortex-v2.md (v1.2 → v1.3)

Progress: 35/48 SP (73%) - E0, E1, E2, E3 complete

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 12:02:15 +01:00

230 lines
6.6 KiB
TypeScript

'use client';
/**
* ActionChainCard Component
*
* Container for displaying multi-intent action chains with:
* - Header showing source (AI/local) and action count
* - Original user input
* - Stacked ActionItem components for each action
* - Collapsible AI reasoning section
* - Dismiss button
*
* Epic: E3 (UI Components)
* Story: E3.S1 (ActionChainCard component)
*/
import { useState } from 'react';
import { Sparkles, ChevronDown, ChevronUp, X, Cpu } from 'lucide-react';
import { motion, AnimatePresence } from 'framer-motion';
import { Button } from '@/components/ui/button';
import { cn } from '@/lib/utils';
import type { IntentChain } from '@/lib/cortex/types';
import { ActionItem } from './action-item';
interface ActionChainCardProps {
chain: IntentChain;
onConfirmAction: (actionId: string) => void;
onSkipAction: (actionId: string) => void;
onRetryAction: (actionId: string) => void;
onDismissChain: () => void;
}
/**
* Animation variants for the card container
*/
const containerVariants = {
initial: { opacity: 0, y: 20, scale: 0.95 },
animate: {
opacity: 1,
y: 0,
scale: 1,
transition: { duration: 0.2, ease: [0.4, 0, 0.2, 1] as const },
},
exit: {
opacity: 0,
y: -10,
scale: 0.98,
transition: { duration: 0.15 },
},
};
/**
* Stagger animation for action items
*/
const listVariants = {
animate: {
transition: {
staggerChildren: 0.05,
},
},
};
const itemVariants = {
initial: { opacity: 0, x: -10 },
animate: {
opacity: 1,
x: 0,
transition: { duration: 0.15 },
},
};
export function ActionChainCard({
chain,
onConfirmAction,
onSkipAction,
onRetryAction,
onDismissChain,
}: ActionChainCardProps) {
const [showReasoning, setShowReasoning] = useState(false);
const actionCount = chain.actions.length;
const completedCount = chain.actions.filter(
(a) => a.status === 'success' || a.status === 'skipped'
).length;
const isFromAI = chain.meta.source === 'ai';
const hasReasoning = !!chain.meta.aiReasoning;
// Determine overall chain state for styling
const getChainStatusStyle = () => {
switch (chain.status) {
case 'executing':
return 'border-blue-300 bg-blue-50/50';
case 'completed':
return 'border-green-300 bg-green-50/50';
case 'partial':
return 'border-amber-300 bg-amber-50/50';
case 'failed':
return 'border-red-300 bg-red-50/50';
default:
return 'border-slate-200 bg-white';
}
};
return (
<motion.div
variants={containerVariants}
initial="initial"
animate="animate"
exit="exit"
className={cn(
'rounded-xl border shadow-sm overflow-hidden',
getChainStatusStyle()
)}
>
{/* Header */}
<div className="flex items-center justify-between px-4 py-3 border-b border-slate-200 bg-white/80">
<div className="flex items-center gap-3">
{/* Source badge */}
{isFromAI ? (
<div className="flex items-center gap-1.5 px-2 py-1 rounded-full bg-amber-100 text-amber-700">
<Sparkles className="w-3.5 h-3.5" />
<span className="text-xs font-medium">AI</span>
</div>
) : (
<div className="flex items-center gap-1.5 px-2 py-1 rounded-full bg-slate-100 text-slate-600">
<Cpu className="w-3.5 h-3.5" />
<span className="text-xs font-medium">Lokaal</span>
</div>
)}
{/* Action count */}
<span className="text-sm font-medium text-slate-900">
{actionCount} {actionCount === 1 ? 'actie' : 'acties'} gedetecteerd
</span>
{/* Progress indicator */}
{chain.status === 'executing' && (
<span className="text-xs text-slate-500">
({completedCount}/{actionCount} voltooid)
</span>
)}
</div>
{/* Dismiss button */}
<Button
variant="ghost"
size="sm"
onClick={onDismissChain}
className="h-7 w-7 p-0 text-slate-400 hover:text-slate-600"
>
<X className="w-4 h-4" />
</Button>
</div>
{/* Original input */}
<div className="px-4 py-2 bg-slate-50 border-b border-slate-100">
<p className="text-sm text-slate-600 italic">
&ldquo;{chain.originalInput}&rdquo;
</p>
</div>
{/* Action items */}
<motion.div
variants={listVariants}
initial="initial"
animate="animate"
className="p-4 space-y-2"
>
<AnimatePresence mode="popLayout">
{chain.actions.map((action, index) => (
<motion.div key={action.id} variants={itemVariants} layout>
<ActionItem
action={action}
sequence={index + 1}
totalActions={actionCount}
onConfirm={() => onConfirmAction(action.id)}
onSkip={() => onSkipAction(action.id)}
onRetry={() => onRetryAction(action.id)}
/>
</motion.div>
))}
</AnimatePresence>
</motion.div>
{/* AI Reasoning (collapsible) */}
{hasReasoning && (
<div className="border-t border-slate-200">
<button
onClick={() => setShowReasoning(!showReasoning)}
className="w-full flex items-center justify-between px-4 py-2 text-sm text-slate-500 hover:bg-slate-50 transition-colors"
>
<span className="flex items-center gap-2">
<Sparkles className="w-3.5 h-3.5" />
AI Redenering
</span>
{showReasoning ? (
<ChevronUp className="w-4 h-4" />
) : (
<ChevronDown className="w-4 h-4" />
)}
</button>
<AnimatePresence>
{showReasoning && (
<motion.div
initial={{ height: 0, opacity: 0 }}
animate={{ height: 'auto', opacity: 1 }}
exit={{ height: 0, opacity: 0 }}
transition={{ duration: 0.2 }}
className="overflow-hidden"
>
<div className="px-4 py-3 bg-slate-50 text-sm text-slate-600">
{chain.meta.aiReasoning}
</div>
</motion.div>
)}
</AnimatePresence>
</div>
)}
{/* Processing time footer */}
<div className="px-4 py-2 border-t border-slate-100 bg-slate-50/50">
<p className="text-xs text-slate-400">
Verwerkt in {chain.meta.processingTimeMs}ms
</p>
</div>
</motion.div>
);
}