colinislit
|
cf26022583
|
feat(cortex): Epic 0 - Foundation & Context voor V2 architectuur
Implementeert de basis voor de Cortex V2 three-layer architecture.
E0.S1 - CortexContext Types (lib/cortex/types.ts):
- EscalationReason type voor Reflex → Orchestrator
- LocalClassificationResult met ambiguity detection
- CortexContext voor AI classificatie context
- IntentChain en IntentAction voor multi-intent flows
- NudgeSuggestion voor proactieve suggesties
- CONFIDENCE_THRESHOLD (0.7) en AMBIGUITY_THRESHOLD (0.1)
- getCurrentShift() utility (DRY - herbruikbaar)
E0.S2 - Context API (app/api/cortex/context/route.ts):
- GET endpoint voor huidige context
- Haalt agenda vandaag op uit database
- Retourneert CortexContext object
E0.S3 - Feature Flags (lib/config/feature-flags.ts):
- CORTEX_V2_ENABLED, CORTEX_MULTI_INTENT
- CORTEX_NUDGE, CORTEX_LOGGING
- isFeatureEnabled() helper
- Dev mode: default true
E0.S4 - CortexStore V2 (stores/cortex-store.ts):
- Types geïmporteerd uit lib/cortex (DRY)
- ChatEntities type voor AI responses (string-based)
- V2 state: context, activeChain, chainHistory, suggestions
- V2 actions: chain management, nudge management, clarification
E0.S5 - Classification Logging (lib/cortex/logger.ts):
- PII sanitization (BSN, tel, namen, email)
- logClassification(), logEscalation(), logNudge()
- logPerformance() met threshold checks
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
|
2025-12-31 12:46:35 +01:00 |
|
colinislit
|
2170b23348
|
refactor: rename swift → cortex in code and documentation
Complete rename of "swift" terminology to "cortex" across the codebase:
Code Changes:
- Rename directories: lib/swift → lib/cortex, components/swift → components/cortex
- Rename API routes: /api/swift/* → /api/cortex/*
- Rename page routes: /epd/swift → /epd/cortex
- Rename store: swift-store.ts → cortex-store.ts
Type Renames:
- SwiftIntent → CortexIntent
- SwiftStore → CortexStore
- useSwiftStore → useCortexStore
- SwiftContext → CortexContext
- useSwiftVoice → useCortexVoice
Documentation Updates (docs/intent/):
- Safety Net → Nudge (Layer 3 rename)
- SafetySuggestion → NudgeSuggestion
- evaluateSafetyNet → evaluateNudge
- SWIFT_* feature flags → CORTEX_*
- All path references updated to match new structure
Files affected: 47 files, ~700 lines changed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
|
2025-12-30 09:18:06 +01:00 |
|
colinislit
|
6460b4361f
|
feat: add agenda intent scaffolding
|
2025-12-27 21:46:24 +01:00 |
|
colinislit
|
43467f07fa
|
feat: show patient dashboard artifact on selection
|
2025-12-27 20:50:39 +01:00 |
|
colinislit
|
f6c422bb14
|
feat(swift): implementeer artifact lifecycle management (E4.S2)
Epic 4 Story 2 compleet: Meerdere artifacts met open/close/switch werken!
E4.S2 - Artifact Lifecycle Management (3 SP)
- Store state: openArtifacts[], activeArtifactId
- Store actions met max 3 artifacts logica
- ArtifactArea refactor naar ArtifactContainer
- CommandCenter integration met nieuwe artifact system
Store Updates (stores/swift-store.ts):
- openArtifacts: Artifact[] — Array van open artifacts
- activeArtifactId: string | null — Currently active artifact
- Initial state: [], null
Store Actions:
```typescript
openArtifact(artifact: Omit<Artifact, 'id' | 'createdAt'>) {
// Auto-generate ID + timestamp
// Max 3 artifacts: remove oldest if at capacity
// Set new artifact as active
}
closeArtifact(id: string) {
// Filter out artifact
// Auto-switch to last remaining if closing active
}
switchArtifact(id: string) {
// Verify artifact exists
// Set activeArtifactId
}
closeAllArtifacts() {
// Clear all artifacts + active ID
}
```
Features:
- Max 3 artifacts enforced (oldest removed at capacity)
- Auto-switch when closing active artifact
- Console logging voor debugging
- ID generation met crypto.randomUUID()
- Timestamp tracking met createdAt
Components Updated:
- components/swift/artifacts/artifact-area.tsx (30 regels)
- Simplified: alleen ArtifactContainer rendering
- Props: openArtifacts, activeArtifactId, switchArtifact, closeArtifact
- components/swift/command-center/command-center.tsx
- openArtifact() i.p.v. openBlock()
- getArtifactTitle() voor dynamic titles
- Escape: closeAllArtifacts() i.p.v. closeBlock()
- Artifact opening met title generation
Integration Flow:
1. Chat: AI genereert action met artifact data
2. ChatPanel: setPendingAction(action)
3. CommandCenter: useEffect detecteert pendingAction
4. CommandCenter: getArtifactTitle(type, prefill)
5. CommandCenter: openArtifact({ type, prefill, title })
6. Store: Auto-generate ID, check max 3, add to array
7. ArtifactArea: Renders ArtifactContainer met artifacts
8. ArtifactContainer: Shows tabs (if >1), renders active block
Console Logging:
- "[Store] Max 3 artifacts reached, removing oldest"
- "[Store] Opening artifact: dagnotitie Dagnotitie - Jan"
- "[Store] Closing artifact: [id] New active: [id]"
- "[Store] Switching to artifact: [id]"
- "[Store] Cannot switch to artifact: [id] (not found)"
Build Status:
- ✅ pnpm build succesvol (geen type errors)
- Alleen bekende warnings (Supabase realtime, useCallback)
Voortgang: 56 SP / 85 SP (66%) - 18/31 stories compleet, 2 geskipt
Next: E4.S3 (Slide-in animatie) - 200ms ease-out transitions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
|
2025-12-27 16:33:56 +01:00 |
|
colinislit
|
855744c927
|
feat(swift): implementeer ArtifactContainer met tabs (E4.S1)
Epic 4 Story 1 compleet: Basis structuur voor meerdere artifacts met tabs.
E4.S1 - ArtifactContainer Component (5 SP)
- Artifact interface gedefineerd in store
- ArtifactTab component met active state en close button
- ArtifactContainer met conditional tab rendering
- Helper functies voor artifact rendering en titels
Nieuwe Components:
- components/swift/artifacts/artifact-tab.tsx (60 regels)
- Tab UI met title, active state, close button
- Hover effects en opacity animations
- Min/max width, title truncation met tooltip
- Stop propagation op close click
- components/swift/artifacts/artifact-container.tsx (127 regels)
- Props: artifacts[], activeArtifactId, onSelect, onClose
- Tabs alleen bij >1 artifact
- renderArtifactBlock(): switch op artifact type
- getArtifactTitle(): user-friendly titles met patient naam
- Placeholder state wanneer geen artifacts
Artifact Interface:
```typescript
interface Artifact {
id: string;
type: BlockType;
prefill: BlockPrefillData;
title: string;
createdAt: Date;
}
```
Features:
- Tab rendering: alleen bij meerdere artifacts
- Active tab styling: amber-500 border bottom
- Close button: opacity 0 → 100 on hover/active
- Title generation: "Dagnotitie - Jan" voor context
- Block rendering: dagnotitie, zoeken, overdracht, fallback
- Placeholder: "Artifacts verschijnen hier" met voorbeelden
- Responsive: min-w-[140px] max-w-[200px] per tab
Tab Styling:
- Active: bg-white + border-b-2 border-b-amber-500
- Hover: bg-slate-50
- Close button: group-hover:opacity-100
- Text: text-sm font-medium truncate
Build Status:
- ✅ pnpm build succesvol (geen type errors)
- Alleen bekende warnings (Supabase realtime, useCallback)
Note: E4.S1 definieert structuur. E4.S2 voegt store management toe
(openArtifacts[], activeArtifactId, openArtifact(), closeArtifact()).
Voortgang: 53 SP / 85 SP (62%) - 17/31 stories compleet, 2 geskipt
Next: E4.S2 (Artifact lifecycle management) - Store state & actions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
|
2025-12-27 16:29:01 +01:00 |
|
colinislit
|
9b85448a43
|
feat(swift): implementeer intent detection & action parsing (E3.S4)
Epic 3 Story 4 compleet: AI action objects worden geparsed en gevalideerd.
E3.S4 - Intent Detection in Response (5 SP)
- Action parser met JSON extraction uit markdown code blocks
- Zod validatie voor action schema (intent, entities, confidence, artifact)
- Confidence-based artifact opening (≥0.7 threshold)
- Visual feedback met action badges in chat messages
- Console logging voor debugging
Nieuwe Components:
- lib/swift/action-parser.ts (149 regels)
- parseActionFromResponse(): Extract & validate JSON actions
- extractJsonBlock(): Regex matching voor ```json blocks
- removeJsonBlocks(): Clean text zonder JSON
- shouldOpenArtifact(): Confidence check (≥0.7)
- getConfidenceLabel(): "Zeer zeker", "Redelijk zeker", etc.
- validateArtifactType(): Intent/artifact type matching
Components Updated:
- components/swift/chat/chat-panel.tsx
- Action parsing in onDone callback
- setPendingAction voor artifact opening (E3.S6)
- Console logging: "[ChatPanel] Action detected"
- components/swift/chat/chat-message.tsx
- Action badge met Sparkles icon
- Intent label (Dagnotitie, Patiënt zoeken, Overdracht)
- CheckCircle icon voor high confidence (≥0.7)
- Confidence label display
- stores/swift-store.ts
- updateLastMessage(): Optional action parameter
- Type-safe action assignment (null/undefined handling)
Features:
- JSON extraction via regex: /```json\s*\n([\s\S]*?)\n```/
- Zod schema: type, intent, entities, confidence, artifact
- Confidence thresholds: >0.9, 0.7-0.9, 0.5-0.7, <0.5
- Visual feedback: Sparkles + CheckCircle icons
- Cleaned text content (JSON removed from display)
- Action stored in message.action en pendingAction state
Action Schema:
```typescript
{
type: "action",
intent: "dagnotitie" | "zoeken" | "overdracht" | "unknown",
entities: {
patientName?: string,
patientId?: string,
category?: "medicatie" | "adl" | "gedrag" | "incident" | "observatie",
content?: string,
query?: string
},
confidence: number, // 0-1
artifact?: {
type: BlockType,
prefill: Record<string, any>
}
}
```
Build Status:
- ✅ pnpm build succesvol (geen type errors)
- Alleen bekende warnings (Supabase realtime, useCallback)
Voortgang: 46 SP / 85 SP (54%) - E3.S4 compleet
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
|
2025-12-27 16:11:43 +01:00 |
|
colinislit
|
e3ff72cd9c
|
feat(swift): voeg chat messages en styling toe (E2.S1-S2)
E2.S1 - Store uitbreiding (2 SP)
- ChatMessage, ChatAction, ChatMessageType types toegevoegd
- chatMessages[], isStreaming, pendingAction state
- addChatMessage, updateLastMessage, clearChat, setStreaming actions
E2.S2 - ChatMessage component (3 SP)
- Herbruikbare ChatMessage component met 4 message types
- MESSAGE_STYLES config (user/assistant/system/error)
- User: amber bubble rechts, rounded-tr-sm
- Assistant: slate bubble links, rounded-tl-sm
- System: centered, transparent, italic
- Error: red bubble links
- Optional timestamp support (NL locale)
- Demo messages in ChatPanel voor testing
Components Created:
- components/swift/chat/chat-message.tsx (77 regels)
- components/swift/chat/chat-panel.tsx (102 regels)
Store Updated:
- stores/swift-store.ts (+87 regels) - Chat state en actions
Epic 2 Progress: 2/5 stories compleet (5 SP / 13 SP = 38%)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
|
2025-12-27 13:55:35 +01:00 |
|
colinislit
|
d67405df5f
|
feat(swift): Epic 4 - Navigation & Auth compleet
E4.S1 - Login form uitbreiden:
- Interface selector (Swift/Klassiek) toegevoegd
- Visuele keuze met icons (Layout/Zap)
- Redirect naar gekozen interface na login
E4.S2 - Preference opslag:
- updateInterfacePreference() in lib/auth/client.ts
- getInterfacePreference() voor ophalen
- Opslag in user_metadata.preferred_interface
E4.S3 - Redirect middleware:
- /epd → redirect naar preferred interface
- /login → redirect naar preferred interface (als ingelogd)
- Default: klassiek (/epd/clients)
E4.S4 - Fallback Picker:
- FallbackPicker component voor lage confidence
- Grid met 3 opties (Notitie, Zoeken, Overdracht)
- Keyboard shortcuts [1], [2], [3]
- Toont originele input voor context
Voortgang: Epic 4 compleet (8 SP)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
|
2025-12-24 09:28:10 +01:00 |
|
colinislit
|
855b1e99ae
|
feat(swift): E0 Setup & Foundation + documentatie
Swift - Contextual UI EPD: "Van 12 klikken naar 1 zin"
Documentatie:
- PRD, FO, TO, UX specificaties
- Bouwplan met 6 epics, 27 stories (68 SP)
- Analyse en onderzoeksdocumenten
E0 Setup & Foundation:
- E0.S1: Zustand v5.0.9 geïnstalleerd
- E0.S2: Swift store met context, blocks, input state
- E0.S3: /epd/swift route met eigen layout (dark theme)
- E0.S4: Folder structuur components/swift/, lib/swift/
Components:
- CommandCenter (container)
- ContextBar (shift, patient)
- CommandInput (text + voice button)
- RecentStrip (laatste 5 acties)
- BlockContainer (wrapper voor blocks)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
|
2025-12-23 22:28:41 +01:00 |
|